
16
Chapter 3
from your video footage. The main program and almost all
add-on programs make use of the Image Pool. In this way,
graphics brought into the system by one program can auto-
matically be used by all other programs.
The Image Pool is used in many areas of the system, e.g.
titling, when creating new scenes, in the edit screen or in
conjunction with DVD Arabesk. If you select the scene “Pat-
tern” in the menu “New”, the option “Select Pattern” appears
to the right. You can click on this to open the Select pattern
screen which offers you a number of patterns to choose from.
In the upper left area, the selection button “Product” offers you
a list of the main program “Bogart SE”, “DVD Arabesk” (if it is
installed), different additional programs and the option “Cus-
tom Images” .
The next selection button “Type” offers you up to four different
types of graphics:
Masks are used mainly by programs such as Liquid Images.
The masks are gray pictures whose form is used by these pro-
grams to specify the course of effects. But the masks can also
be used for other purposes. For example, they can be colored
and used to achieve variety in backgrounds for titling.
Monochrome (gray) patterns (also called “textures”) are
listed here. These can be colored and used as a background
elsewhere. Because the patterns are usually smaller than the
screen, they are automatically tiled on the screen, until the
desired surface is completely covered.
Color shows multi-colored patterns that are used in the same
way as the monochrome patterns. No further coloring is pos-
sible as the patterns already contain color.
Pictures can be found in this category, (e.g. you see here the
maps of the program “Columbus” (if it is installed) or the back-
ground pictures for DVD Arabesk). Although they are intended
to be used as a background for DVD titles, the pictures can
also be used elsewhere in the system.
You‘ll find “Bogart SE” under “Product”. From here, you can
also find logos of the single systems as well as the Macro-
System logo. These can be used as background pictures
when creating your own text panel in the titling screen and
are therefore very useful for credits. In addition, you will find
many pictures provided here (e.g. stars). They have many uses
particularly when creating titles.
In the bottom left corner of the image pool you will see the
i-button described earlier. This button allows you to access
information on the currently selected “Product”. If you click on
the “Save Image” button, the “Product” selection will change
to “Custom Images” and the “Type” selection will change to
“Images”. The system will also ask you to select an entry.
Confirm this notification with “OK” and select a free (black)
image from the list. If you click on an entry that is already in
use, its contents will be replaced by the new contents. Then
click on “Save Image” again to open the scene bin so you can
select the starting frame of a scene that you want from the bin.
Once you have selected and confirmed the scene in the list,
you get to a menu that allows you to scroll through a scene,
in order to choose a specific image from this scene. After you
confirm with “OK” it appears in the image collection and in a
large preview (right). You can store a total of 18 of your own
images here, which you can later use anywhere in your video
editing work.
Tip: You can‘t delete your own pictures, but you can replace
them anytime with new ones. You can of course also readjust
the “Product” selection and “Type” selection manually before
saving a picture.
All patterns can also be used as textures for fonts in the
Titling menu. In order to select an image, it should be selected
directly in the image list by means of the trackball. A magnified
preview of this image will then be displayed on the right of this
menu. If the image to be displayed is smaller than suggested
by the preview, it will be displayed in front of a checkered
background. This will not be visible in the final rendering. In
the top left corner of this preview window, you can see if this
is an image in HDV quality. You can also see the names of the
selected mask above and to the right. Below this window you
find several buttons:
The “Colorize” button allows you to colorize all patterns - even
colored ones. For masks this is only possible when they are
not used for movement. If you click onto the “Colorize” button,
a menu with several buttons will appear. Use “Mode” to select
how many colors are to be used. This will then lead to the
respective amount of palette buttons appearing.
Your coloring will be displayed in the preview window.
Original: There is no coloring and the pattern remains in its
original color or monochrome. Additionally, you can use this
function to return to the original color of the pattern.
1 Color: The pattern brightness remains; yet one color is add-
ed according to the color you choose in “Color 1”. The bright-
ness chosen in the color box is ignored as this is controlled by
the monochrome part of the pattern.
2 Colors: You can create a color gradient from one color to
another. ““Color 1” is added in the parts used by the mono-
chrome image. “Color 3” replaces white. Depending on the
pattern, instead of the black and white parts, the most bright
and dark parts of the pattern are used. Between the two
colors, all previously monochrome tones are replaced by the
respective color tones and a soft color gradient is created.
3 Colors: In comparison with the shift between two colors, a
third color is added: “Color 2”. This color replaces the gray
Komentáře k této Příručce