
13
Bogart SE 3 Addition to the manual
• Insert sample in bin: Do you wish to make this new sample
also available in the audio bin? You should then put the
checkmark here. The new sample will be inserted behind the
then-current sound sample in the bin.
• New name: This is where you enter the name of the new
sound sample.
Tips:
• When you want to create a new sound sample, you should
either replace the sample in the track, or insert it in the bin.
If you did not select one of these two possibilities, a new
sample will not be created.
• Since you are able to hide individual sound tracks in the
timeline view to get a clearer view, you should consider this
when you are creating a new sample. You could insert the
new sound sample in a hidden sound track and then find it
difficult to recognize the results. It is also possible that a hid-
den sound track contains samples that will naturally also be
included in the newly created sound sample.
Pre-mixing audio
Audio pre-mixing is a possible alternative way to edit sound.
When pre-mixing audio you can, if the storyboard contains
at least one scene, insert a sound sample in the audio-mix
screen, and then continue to build the rest of the storyboard in
a way that fits your sample.
If the Storyboard contains at least one scene, you can, for
example, insert a song below it. The song will automatically be
shortened to make it fit the scene. You should set he track you
use for this to „free“ in the audio settings menu, in case you
happen to have chosen a locked track. Pre-mixing is only pos-
sible for free sound tracks.
In the audio-mix, you will now see the Storyboard scene and
the sound sample that has automatically been shortened at the
end in the sound track that you have selected previously.
When scenes are added to the Storyboard, your sound sample
will automatically lengthen with the storyboard. This means
You already know this window for editing the envelope from
earlier Bogart versions. It has been explained in the corres-
ponding manual. In Bogart 3, the window has gained new
buttons to play sound samples. You have now two buttons at
your disposal:
• The left play button plays only the sample you are presently
editing, i.e. the one displayed in the envelope
• The right play button plays also all the other sound tracks.
This way, you can check the overall sound of all sound
tracks.
Creating samples
This function is available in both the storyboard and timeline
views. If you want to create a new sound sample from a part of
the audio-mix, you should select this option. You will then get
a menu with the following options:
• Range: Choose the range that should be combined into a
new sound sample.
• Active sample: The current sample is used as the range.
• Active scene: The current scene is used as range and may
therefore start/end in the middle of a partly underlying sound
sample.
• Active sample + scenes: The entire length of the active
sample is used. Should the scenes that are connected to it
go further, this range of the scene will also be added to cre-
ate the sample.
• Freely selectable: You can freely choose the range you want
to include. After confirming, you end up in the trimming menu
where you can enter the range.
• Use video sound: Should the original sound of the scene be
included in the calculation? If yes, you should put a check-
mark in this selection otherwise, a dash should be visible
here. All other tracks will always be combined.
• Replace sample(s) in track: Should the samples in this
range be replaced by this new sample? If this is what you
want, you should put a checkmark in the box. Your samples
will then be combined into one. This will free up space in this
location to add new sound samples.
• Insert in track: This option is activated when „Replace
sample(s) in track“ is checked. This is where you indicate in
which track the new sample should be located. Track 1 is not
indicated since nothing can be added to the video
sound track.
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